

It required 4 Mb RAM, which allowed multidirectional scrolls within large screens, as well as big and smooth animations in a cartoonish style, voices, etc. Thus, we developed a powerful one in protected mode and 320x200. R.H.- Once Igor finished, a thing we made clear was that we need to improve the engine just to offer more quality in the following project. In Spain, it's gonna be released soon through El Mundo newspaper a new CD-ROM version which will feature voices, audio music and all the imrpvoements from the american version. Unfortunately, the company that licenced it did not do a good distribution job, and the product gone quite unnoticed. Regarding other versions of the game, a version for USA was developed with an improved interpreter and some new screens.

R.L.- Well, it's true that there were a lot of meetings with Infogrames and indeed, a deal was done for its distribution, although due to some internal problems of them, eventually they had to cancel some projects, among them it was Igor. (translation of some paragraphs in the middle section) onia_3.gifīut I think so I barely infer it from an interview with their designers:

It was distributed in english for sure, but I am not sure whether it was talkie.
